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Submitting material for publication is always stressful, but I do my best to alleviate a lot of the associated hassle by personally responding to potential authors in a timely manner and assisting contributors as much as possible in the early stages of a submission. In return, I ask that you please review the following guidelines and strictly adhere to them before actually contacting me. Read the entire page. There are two distinctly different opportunities available to having your work played by other gamers. The easiest way is to contribute to my Free d20 eCommunity - a network of gamers and artists exchanging their work for an opportunity to burst into the industry and build a resume. Almost 1000 members will read or play your submission and your fellow members will engage in constructive discussions about your work on the forums. Alternatively, I publish gaming material in print and pdf similar to many other third-party publishers. Publishing through this avenue is more stringent and requires much more independant work on the front-end, but there's money in it. eCommunity Submissions: All members of my eCommunity may publish free gaming material for other members of the community to play. Remember my motto: Just because it's free, doesn't mean it's worthless! As such, please understand that I reject more submissions than I accept. The reason is that no one in the industry will consider your contribution meaningful if I accept every proposal. Please send me a synopsis of the work, including a projected word count, and bit of the crunch. For a module, two encounters, fully fleshed out, should do. I may ask for more if needed. For other material, such as a monster manual, city book, class or race book, etc., provide a few fully fleshed out entries. If the synopsis and accompanying crunch looks good, I'll ask to see a full manuscript. I can't actually agree to include the work until I've seen a full (and play-tested) version. This is likely the best choice for someone with no professional credits. I'll work with you as much as possible to help contribute meaningfully. Paid Submissions: If you'd like to submit for a print and pdf product, the requirements differ whether or not you are a published author. If you have been published through a "respectable" gaming company, send a list of credits with your submission proposal. I'll review both and let you know if I'd like to see a full manuscript. I may contract with you prior to seeing the manuscript, provided you have a history of high-quality credits. If you're unpublished, please only send FULL MANUSCRIPTS that have been fully play-tested. I'll read (and perhaps ask others in the industry to read) your manuscript for marketability and mechanical management, and let you know as soon as possible whether I'd like to contract with you for the entire product. Rates are subject to your stance in the industry and whether the relationship is on a per word or partnership basis. I only partner with very entrenched authors. ALL SUBMISSIONS: All submissions must adhere to the legal guidelines imposed by the Open Gaming Licence. See the Wizards of the Coast website for more information. If I find any non-OGL material in your submission, the entire project will be red-lighted. If you are unfamiliar with the OGL, please review before submitting.
All submissions must contain the author's original concepts. If any plagairizing is noticed, you as an author will be black-balled and the submission will be red-lighted. I'm not overly concerned with material that harkens back a bit to the old-school or material that draws off of other published material. I'm concerned with copying others work.
Do not submit anything that has already been submitted, or that you plan to submit, to another gaming company. As soon as I decline the project, you can farm it out. You really don't want to get yourself in a legal contract dispute because you decided to play the field.
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