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Campaign SideKicks - Adventure Plots For Your Existing Campaign

 


 

CS1: Hunt for House Vy'ann - Levels 8 - 10

 

A drow splinter cell of fanatical religious assassins are planning a special gift to their patron Kinval.  As the holy day approaches, the drow target a few prominent nobles and merchants, as well as a member of the adventuring party. 

 

PCs storm a drow chapel in the Underdark to stop this ritual and put an end to a growing threat.  The module is 32 pages and contains new magic and a new prestige class, the Credent Assassin.

 

BUY PRINT VERSION HERE

 

 

 

 

 

 

CS2: The Summoner's Keep - Level 6

 

Just as the adventurers begin storming the loot of their newly conquered dungeon, the rogue reaches for a mundane key resting atop a pile of shimering gold.   Suddenly, the entire adventuring party is teleported to a devious dungeon. 

 

Cautious and wary, the PCs must survive the Summoner's Keep, a deranged conjurer's idea of a joke.  PCs are pressed for time, as they battle new monsters and new magic.  The module is 20 pages and available on rpgnow.com.

 

 

 

 

 

 

Expert Series - Adventures Designed For The Veteran GM & Players


 

 

X1: The Last Tomb - Levels 10 - 12

 

PCs venture into the crypts of the first necromancer liege, Lazelkain.  Need I say more...

 

This module was an online best seller and killed more adventuring parties than I'd like to admit.  New monsters, new magic, new artifacts, new everything.

 

Any member of my eCommunity that sends me 10 new valid members, receives this module FREE!!! 

 

 

 

New Release!!!

 

X2: Greenbaum's Prison: A Trip to Hell 

Levels 9 - 10

 

Welcome to Hell ...

 

PCs venture into the first layer of hell and wage an attack against the forces of Gorgok's Row. A stock of innocence must be saved, at all costs, but the odds seem almost impossible. Will the PCs be forced to sacrifice the lives of such innocent folk to save the lands of man and the greater good?

 

This module may very well be the next classic D&D adventure that pits a group of heroic adventurers against the forces of hell.

 

New devils, new Dukes of Hell, new gods and more.

 

Go ahead, jump down the well ... I dare you.

 

 

 

Coming Soon


 

 

1. The Teeming Ruins of Ctenmoor (April, 2008)

 

Let's put it this way: The PCs will venture to a long-ruined lizardfolk city in the midst of a teeming jungle. There they attempt to stop the resurrection of a destructive force that only a demented spirit naga and her pet rakshasa could have any need for. If you play one last 3.5 module before 4e, this is definately the one. Ten new monsters...New spells...umm New everything :)

 

 

2. Threats in the Wild - A Catalog of Wilderness Encounters

 

This will be the first in my Environ Series, monster compilations structured by environment. Jeff Quinn of Goodman Games fame is co-authoring this project and I can't wait to tell you more. Tentatively, the manual will contain 50 new monsters for forests, swamps, jungles, etc., as well as a few lairs styled similarly to the old-school "Book of Lairs" - although layout may push the lairs portion to a separate project.  More info coming soon!!!

 

3. The Return of the Scorpion God - Tournament Module for TotalCon and TempleCon 2008

 

I've begun writing a tournament-styled old-school dungeon crawl for the two conventions mentioned above; both conventions are held in February, so publication of the module will likely be in March of 2008.  Mark Flaherty is assisting in the game's creation.

 

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For products outside of the Free20 eCommunity, check out my store

on www.rpgnow.com and www.drivethrurpg.com

 

Thanks.